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The goal of the Augmented Reality Sandbox is for our guests to learn about topography, the meaning of contour lines, watersheds, catchment areas, levees and more. We want to raise public awareness and increase understanding and stewardship of freshwater ecosystems. We hope you will come by and check out the new sandbox.
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These were their creations in computer lab teacher Becky Smith's augmented reality sandbox, a classroom-made project that brings the mountains, valleys and oceans of the world to Silver Lake Elementary School.
Similar, commercially made AR sandboxes are expensive and are mostly seen at science and children's museums. That got Smith, the school's computer lab manager, to ask: What if the school district made its own sandbox?
Smith enlisted the help of the high school's shop and technology class to create the wooden cabinet and install the software, and the school later bought the fine, reflective sand to serve as the AR sandbox's "earth."
But beyond the lessons on topography, watersheds and the environment, Smith said the AR sandbox has been a perfect way in its four years in her classroom to show students how science and technology can come together.
..."to develop a real-time integrated augmented reality system to physically create topography models which are then scanned into a computer in real time, and used as background for a variety of graphics effects and simulations. The final product is supposed to be self-contained to the point where it can be used as a hands-on exhibit in science museums with little supervision."
This step requires that you have filled your sandbox with sand. You want the surface to be as level as possible, but it doesn't need to be perfectly level. If you placed a piece of poster board (or another flat surface) on top of your sandbox previously, you'll need to remove it for this step.
Use the color-coded depth map to make sure you position your cursor over the sand surface and not over the sides of your sandbox. Position your cursor so that there's a small amount of space between the sand surface and the sides of your sandbox.
On the other hand, if you calculated the base plane when your sandbox was empty, the sea level will be tool ow. Either way, you'll want to adjust the sea level so it's just below the surface of your sand when it's more or less flattened out.
As long as you don't change the physical setup of your sandbox (in particular, the position of the Kinect, the projector, and the sandbox relative to each other), you never need to calibrate it again. Although now that you have the hang of it, you might want to go through the calibration again in order to achieve a more accurate setup.
The -evr -0.01 bit of the above command sets the evaporation rate. Without any evaporation rate set, the sandbox will steadily fill with more and more water as you "make it rain", which eventually will cause the real-time fluid simulation to become slow.
Hi AndreaGonz,A Ras Pi won't have enough graphics processing power to run the AR Sandbox. A fast NVIDIA GPU will work best. What options do you have and we can look into whether that'd run the sandbox for you.
The GIS Outreach and Community Engagement Lab uses our Augmented Reality Sandbox to teach about physical geography, map reading, and watersheds. The original grant for the prototype was from the Tennessee Teaching and Learning Center here at UTK. We quickly saw the potential of the sandbox for teaching purposes and applied for a Community Engagement grant to upgrade our sandbox. We are very pleased that the AR Sandbox is such a big hit wherever we take it.
iSandBOX is highly regarded in the education sector, with solutions set up in many nurseries, pre-schools, psychology and therapy centres, and science museums. Ideal as an educational tool, our augmented reality products are fantastic for fun and interactive lessons. iSandBOX solutions can be used to reproduce natural environments where kids can manipulate landscapes, change sea levels, and observe different natural phenomena, such as volcanoes or ice ages. Our sandboxes can improve motor development, vision perception, teamwork, communication skills, tactile sense, memory, and imagination. Fun, easy, and very effective education tools for kids of all ages.
Using an Xbox Kinect camera, projector and laptop, the sandbox creates 3-D visualization in real-time projecting an elevation color map, topographic contour lines and simulated water as the elevation of the sand changes. (Video - see Related Content on this page)
Dr. Jackie Pettway, a research hydraulic engineer at CHL, spearheaded the construction of the sandbox to support outreach to students about the value careers and education in STEM. Pettway is a Vicksburg, Mississippi native whose early interest in math and science found a place to grow during a student internship at ERDC. Her internship led to a career, as well as advanced degrees through the ERDC Graduate Institute.
Walowski says the sandbox has been a helpful tool for discussion sections and labs. Her fellow geologist, Professor Pat Manley, has used the sandbox to discuss bathymetric maps of the ocean floor. The students have also used it as an outreach tool with local elementary schoolers who are studying earth sciences.
Diversified Woodcrafts' Augmented Reality Sandbox is an invaluable learning tool for earth science or engineering classrooms. This interactive tableuses sand and 3D visualization applications to create a virtual topography. Developed by scientists, it teaches students geologic concepts such as contourlines, watersheds, catchment areas and more. Technical components include a Microsoft Kinect 3D camera, laptop and data projector. An integrated wire managementsystem keeps the cords from interfering with the equipment. Choose oak or maple for the sandbox base. It rolls smoothly on heavy-duty locking casters. *Sandnot included. Manufacturer recommends 250 lbs. of white play sand.
The Augmented Reality Sandbox brings earth science to life by merging hands-on play with digital effects. It combines a real sandbox with a motion-sensing camera and a digital projector. As you shape the sand with your hands, the camera detects the changes and a computer projects colors depicting elevation, vividly illustrating the principles of topographic maps.
Quinton Snouffer, a recent UNC Department of Physics and Astronomy graduate, used an AR sandbox for his senior research that originated from the University of California at Davis, which was also used in the Department of Earth and Atmospheric Sciences' sandbox, as well as work from the University of Iowa in order to create a GravBox.
Above: Quinton Snouffer (left) discusses his AR sandbox senior research during the annual Research Evening in April 2019. UNC Physics Professor Charles Kuehn, Ph.D., who was Snouffer's advisor, stands to his right. Photo courtesy of Snouffer.
The hills had earth tones, the highest peaks were white and the valleys turned blue, as if the kids had dug down to groundwater. Dappled blue virtual water flowed downhill as Brown made it "rain" by holding his hand about a foot above the sandbox's surface.
Brown spent about two months building the augmented reality sandbox, which was first developed at the University of California at Davis to teach earth science concepts. Its design and software are "open source," meaning anyone can copy it.
Brown skipped his final two years at Sequoyah High School in Soddy-Daisy and attends Collegiate High at Chattanooga State Community College. Brown's alma mater, Sequoyah High, built the wooden sandbox part of the exhibit.
The technology is based around projecting a colorful augmented reality display onto sand in a real sandbox, and it was created by a researcher at University of California, Davis in 2012. The box was originally used in public exhibits for science education but has since been adopted by universities and research centers around the world. It allows users to evaluate hydrological processes through the shifting of the sand. The height of the piles of sand within the box equate to different elevations of land masses. Virtual water can then be added to show how it flows within the changing landscapes.
Description: The augmented reality sandbox uses technology to visualize earth science processes. A camera measures the depth of the sand which is then projected with different colors on the sand by an overhead projector. The technology allows a topographic map to be manipulated in real time. Water can be added to the system to show the interaction between the geosphere and the hydrosphere.
In spring of 2018, Sean Fleming, Joshua Shindelbower, Casey Thompson, and Kevin Thuresson developed the first iteration of the AR Sandbox as part of Jim Graham's GSP 318: Spatial Programming class. After completing the project, they moved the sandbox into the library and they made several updates and iterations to the version that is in the Makerspace today. The final implementation was a group effort that included the original students as well as ITS and library staff and faculty.
The resulting augmented reality (AR) sandbox allows users to create topography models by shaping real sand, which is then augmented in real time by an elevation color map, topographic contour lines, and simulated water. The system teaches geographic, geologic, and hydrologic concepts such as how to read a topography map, the meaning of contour lines, watersheds, catchment areas, levees, etc.
While the AR Sandbox is built on old tech (Windows has discontinued manufacture of the Kinect motion sensor), there are quite a few AR Sandboxes throughout the world, with some companies selling their own versions (search 'ar sandbox' to find several companies).
A simple diagram shows the layout for creating the "Shaping Watersheds Interactive Sandbox," an augmented reality (AR) sandbox created by the University of California, Davis', Tahoe Environmental Research Center (TERC) and the UC-Davis W.M. Keck Center for Active Visualization in the Earth Sciences (KeckCAVES) as part of the National Science Foundation-supported LakeViz3D project in which researchers create 3D visualization applications to teach Earth science concepts. Partnering institutions include UC-Berkeley's Lawrence Hall of Science and the ECHO Lake Aquarium and Science Center in Burlington, Vermont. [Image 1 in a series of 19 images showing the process involved in creating the AR sandbox from start to finish and the end product in use. See Image 2.]More about this imageThe AR sandbox was created by the University of California (UC), Davis', Tahoe Environmental Research Center (TERC) and the UC-Davis W.M. Keck Center for Active Visualization in the Earth Sciences (KeckCAVES) as part of the National Science Foundation-supported LakeViz3D project in which researchers create 3D visualization applications to teach Earth science concepts. Partnering institutions include UC-Berkeley's Lawrence Hall of Science and the ECHO Lake Aquarium and Science Center in Burlington, Vermont.The LakeViz3D project seeks to raise public awareness and increase understanding and stewardship of freshwater lake ecosystems and Earth science processes using immersive, 3D visualizations of lake and watershed processes, supplemented by tabletop science activity stations that can be used, for example, in science centers and museums.Among the activities developed by LakeViz3D is the "Shaping Watersheds Interactive Sandbox," a hands-on exhibit that combines a real sandbox with virtual topography and water, created using a closed loop of a Microsoft Kinect 3D camera, powerful simulation and visualization software, and a data projector. Users create topography models by shaping real sand, which is then augmented in real time by an elevation color map, topographic contour lines and simulated water. The system teaches geographic, geologic and hydrologic concepts such as how to read a topography map, and the meaning of contour lines, watersheds, catchment areas, levees, etc.In May 2013, the ECHO Lake Aquarium and Science Center was the first science center to create and share a publicly accessible version of the AR sandbox."It's a teaching tool for all ages," said TERC director Geoffrey Schladow. "Usually, when you talk to kids about topography or what a contour line means, they're asleep in 30 seconds. With this exhibit, they're playing around, seeing the topographic map and watching how water flows downhill and where it goes. It becomes a game, and they've done it without really knowing they've learned something."The sandbox was created by a UC-Davis team, led by KeckCAVES associate research scientist Oliver Kreylos, after being inspired by a video created by a group of Czech researchers who demonstrated in 2011 a prototype of an AR sandbox that used color mapping and a limited form of fluid flow. The team took the basic idea of capturing a sand surface with a 3D camera and projecting a colored image depicting elevation back onto the sand, then added a realistic water simulation and elevation contour lines to make the sandbox look more like a printed topographic map.Further information about the AR sandbox including videos of the AR process in action is available on Kreylos' website. [Research supported by NSF grant DRL 11-14663.] (Date of Image: 2012-2013) 041b061a72